Correspondence

Dot 1 - Immediate Spatial Perceptions/Landscape of the Mind
Basic spatial understanding allows a mage to sense things in her immediate vicinity even if she can’t perceive them with her normal senses. Using that perception, she can estimate the distances between objects; intuitively find a direction (North, South, East, West); notice hidden objects or characters; and spot spatial instabilities – warps, anomalies, wormholes, etc. – especially the ones caused by other Correspondence Effects.

Dot 2 - Sense, Touch, Thicken & Reach Through Space/ Correspondence Sensing
That mage can now extend her senses across intervening space, sensing things in other locations. Such extensions, however, leave minor ripples in space… the kind noticed by Rank 1 Correspondence. Fortunately, she can also thicken space to cover her tracks; each success used in doing so deducts one success from the roll of a character who’s trying to spy on her or notice her sensory Effects. By adding Life or Matter to Rank 2 Correspondence, the mage can grasp small items or organisms (housecat-sized or smaller) and then pull them through tiny holes in space. This lets her snatch business cards, guns, rabbits, and such from another location, apparently pulling them out of nowhere.

Dot 3 - Pierce Space/ Open or Close Gates/ Co-locality Perceptions
Now the mage can tear holes in space, large enough for her to step through. These minor gates are small and temporary, but they allow that character to step from one place to another, so long as she’s alone and lightly encumbered. (Teleporting large items, or while carrying heavy loads, demands Correspondence 4.) Scoping out the new location is a good idea, of course. A close, familiar destination requires fewer successes than a distant, unfamiliar one. Using the Co-locality Perceptions Effect, the mage can also perceive several places at once. Those locations all appear as ghosts overlapping each other, as if they’d been layered on top of the closest location. Also, by combining Correspondence 3 with Forces, Life, or Matter, the mage can move things around from a distance, levitating, manipulating or teleporting them without physical contact.

Dot 4 - Rend Space/ Ward/ Co-locate Self
Creating larger holes in space, the mage can now open permanent gates between locations (10 or more successes); isolate forces, spaces, objects, or people into their own tiny realms (by combining Correspondence 4 with Forces, Life, Mind, or Matter); and ward certain locations against specific Patterns (again, combining Forces, Life, Mind, or Matter with Correspondence) or Resonance energies (combining this Sphere with Prime 4). This warding effect can impede or even block the forbidden elements from crossing into, or out of, the protected space. Using the Co-location Effect, that mage can also appear in several different places at once. To function, however, she must add Mind 1 to that Effect. Each self mirrors the original’s actions unless she also adds Life 2 to that Effect, granting independence to every self.

Dot 5 - Spatial Mutation / Co-Location
Distance and dimensions become child’s play to a mage at this Rank. She can distort space; alter sizes and stretch or compress objects (Matter), bodies (Life), or forces (Forces); connect different Patterns to one another across intervening space; or even superimpose places or objects on top of one another (extremely vulgar). Combining this Rank with Life 3, the mage may also expand her senses to perceive many different places at once.